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"""
League of Legends Replay Packet Definitions
"""
from dataclasses import dataclass
from typing import Dict, List, Optional, Union
from enum import Enum
@dataclass
class Position:
"""2D position on the game map"""
x: float
z: float
class AIType(Enum):
"""Type of AI entity"""
UNKNOWN = "Unknown"
HERO = "Hero"
MINION = "Minion"
TURRET = "Turret"
NEUTRAL = "Neutral"
class ReplicationInternalData:
"""Internal replication data that can be int or float"""
def __init__(self, value: Union[int, float]):
self.value = value
self.is_int = isinstance(value, int)
self.is_float = isinstance(value, float)
@dataclass
class CreateHero:
"""Packet for hero/champion creation"""
time: float
net_id: int
name: str
champion: str
@dataclass
class WaypointGroup:
"""Packet containing movement waypoints for entities"""
time: float
waypoints: Dict[int, List[Position]]
@dataclass
class WaypointGroupWithSpeed:
"""Packet containing movement waypoints with speed data"""
time: float
waypoints: Dict[int, List[Position]]
@dataclass
class EnterFog:
"""Packet for entity entering fog of war"""
time: float
net_id: int
@dataclass
class LeaveFog:
"""Packet for entity leaving fog of war"""
time: float
net_id: int
@dataclass
class UnitApplyDamage:
"""Packet for damage application between units"""
time: float
source_net_id: int
target_net_id: int
damage: float
@dataclass
class DoSetCooldown:
"""Packet for ability cooldown updates"""
time: float
net_id: int
slot: int
cooldown: float
display_cooldown: float
@dataclass
class BasicAttackPos:
"""Packet for basic attack with positional data"""
time: float
source_net_id: int
target_net_id: int
source_position: Position
target_position: Position
slot: int
caster_net_id: int
spell_chain_owner_net_id: int
spell_hash: int
spell_name: str
level: int
target_end_position: Position
target_net_ids: List[int]
windup_time: float
cooldown: float
mana_cost: float
@dataclass
class CastSpellAns:
"""Packet for spell casting"""
time: float
caster_net_id: int
spell_chain_owner_net_id: int
spell_hash: int
spell_name: str
level: int
source_position: Position
target_position: Position
target_end_position: Position
target_net_ids: List[int]
windup_time: float
cooldown: float
mana_cost: float
slot: int
@dataclass
class BarrackSpawnUnit:
"""Packet for minion spawning from barracks"""
time: float
barrack_net_id: int
minion_net_id: int
wave_count: int
minion_type: int # 0xc0 = cannon, 0x60 = ranged, 0 = melee
minion_level: int
@dataclass
class ReplicationData:
"""Replication data for game state synchronization"""
primary_index: int
secondary_index: int
name: str
data: ReplicationInternalData
@dataclass
class Replication:
"""Packet containing replication data for multiple entities"""
time: float
net_id_to_replication_datas: Dict[int, ReplicationData]
@dataclass
class SpawnMinion:
"""Packet for minion spawning"""
time: float
net_id: int
position1: Position
position2: Position
name: str
skin_name: str
level: int
targetable_on_client: int
targetable_to_team_flags_on_client: int
bot: bool
@dataclass
class CreateNeutral:
"""Packet for neutral monster creation"""
time: float
net_id: int
position1: Position
position2: Position
name: str
skin_name: str
level: int
direction: Position
camp_id: int
neutral_type: int
@dataclass
class CreateTurret:
"""Packet for turret creation"""
time: float
net_id: int
owner_net_id: int
name: str
@dataclass
class NPCDieMapView:
"""Packet for NPC death (map view)"""
time: float
killer_net_id: int
killed_net_id: int
@dataclass
class NPCDieMapViewBroadcast:
"""Packet for NPC death broadcast"""
time: float
killer_net_id: int
killed_net_id: int
@dataclass
class HeroDie:
"""Packet for hero/champion death"""
time: float
net_id: int
@dataclass
class BuyItem:
"""Packet for item purchase"""
time: float
net_id: int
slot: int
item_id: int
item_name: str
items_in_slot: int
spell_charges: int
item_gold: float
entity_gold_after_change: float
@dataclass
class RemoveItem:
"""Packet for item removal"""
time: float
net_id: int
slot: int
items_in_slot: int
entity_gold_after_change: float
@dataclass
class SwapItem:
"""Packet for item slot swapping"""
time: float
net_id: int
source_slot: int
target_slot: int
@dataclass
class UseItem:
"""Packet for item usage"""
time: float
net_id: int
slot: int
items_in_slot: int
spell_charges: int
# Union type for all possible packets
PacketType = Union[
CreateHero,
WaypointGroup,
WaypointGroupWithSpeed,
EnterFog,
LeaveFog,
UnitApplyDamage,
DoSetCooldown,
BasicAttackPos,
CastSpellAns,
BarrackSpawnUnit,
Replication,
SpawnMinion,
CreateNeutral,
CreateTurret,
NPCDieMapView,
NPCDieMapViewBroadcast,
HeroDie,
BuyItem,
RemoveItem,
SwapItem,
UseItem
]
def parse_packet_from_dict(packet_dict: dict) -> PacketType:
"""
Parse a packet dictionary into the appropriate packet dataclass.
Args:
packet_dict: Dictionary containing packet data with 'packet_type' field
Returns:
Appropriate packet dataclass instance
Raises:
ValueError: If packet_type is unknown
"""
packet_type = packet_dict.get('packet_type')
# Remove packet_type from dict for dataclass creation
data = {k: v for k, v in packet_dict.items() if k != 'packet_type'}
# Convert position dictionaries to Position objects
def convert_positions(obj):
if isinstance(obj, dict):
if 'x' in obj and 'z' in obj and len(obj) == 2:
return Position(x=obj['x'], z=obj['z'])
return {k: convert_positions(v) for k, v in obj.items()}
elif isinstance(obj, list):
return [convert_positions(item) for item in obj]
return obj
data = convert_positions(data)
# Map packet types to dataclasses
packet_classes = {
'CreateHero': CreateHero,
'WaypointGroup': WaypointGroup,
'WaypointGroupWithSpeed': WaypointGroupWithSpeed,
'EnterFog': EnterFog,
'LeaveFog': LeaveFog,
'UnitApplyDamage': UnitApplyDamage,
'DoSetCooldown': DoSetCooldown,
'BasicAttackPos': BasicAttackPos,
'CastSpellAns': CastSpellAns,
'BarrackSpawnUnit': BarrackSpawnUnit,
'Replication': Replication,
'SpawnMinion': SpawnMinion,
'CreateNeutral': CreateNeutral,
'CreateTurret': CreateTurret,
'NPCDieMapView': NPCDieMapView,
'NPCDieMapViewBroadcast': NPCDieMapViewBroadcast,
'HeroDie': HeroDie,
'BuyItem': BuyItem,
'RemoveItem': RemoveItem,
'SwapItem': SwapItem,
'UseItem': UseItem
}
if packet_type not in packet_classes:
raise ValueError(f"Unknown packet type: {packet_type}")
return packet_classes[packet_type](**data)