2 Rethinking Memory and Communication Cost for Efficient Large Language Model Training Recently, various distributed strategies for large language model training have been proposed. However, these methods provided limited solutions for the trade-off between memory consumption and communication cost. In this paper, we rethink the impact of memory consumption and communication costs on the training speed of large language models, and propose a memory-communication balanced strategy set Partial Redundancy Optimizer (PaRO). PaRO provides comprehensive options which reduces the amount and frequency of inter-group communication with minor memory redundancy by fine-grained sharding strategy, thereby improving the training efficiency in various training scenarios. Additionally, we propose a Hierarchical Overlapping Ring (HO-Ring) communication topology to enhance communication efficiency between nodes or across switches in large language model training. Our experiments demonstrate that PaRO significantly improves training throughput by 1.19x-2.50x compared to the SOTA method and achieves a near-linear scalability. The HO-Ring algorithm improves communication efficiency by 36.5% compared to the traditional Ring algorithm. 11 authors · Oct 9, 2023
4 Striped Attention: Faster Ring Attention for Causal Transformers To help address the growing demand for ever-longer sequence lengths in transformer models, Liu et al. recently proposed Ring Attention, an exact attention algorithm capable of overcoming per-device memory bottle- necks by distributing self-attention across multiple devices. In this paper, we study the performance characteristics of Ring Attention in the important special case of causal transformer models, and identify a key workload imbal- ance due to triangular structure of causal attention computations. We propose a simple extension to Ring Attention, which we call Striped Attention to fix this imbalance. Instead of devices having contiguous subsequences, each device has a subset of tokens distributed uniformly throughout the sequence, which we demonstrate leads to more even workloads. In experiments running Striped Attention on A100 GPUs and TPUv4s, we are able to achieve up to 1.45x end-to-end throughput improvements over the original Ring Attention algorithm on causal transformer training at a sequence length of 256k. Furthermore, on 16 TPUv4 chips, we were able to achieve 1.65x speedups at sequence lengths of 786k. We release the code for our experiments as open source 7 authors · Nov 15, 2023 1
5 METR: Image Watermarking with Large Number of Unique Messages Improvements in diffusion models have boosted the quality of image generation, which has led researchers, companies, and creators to focus on improving watermarking algorithms. This provision would make it possible to clearly identify the creators of generative art. The main challenges that modern watermarking algorithms face have to do with their ability to withstand attacks and encrypt many unique messages, such as user IDs. In this paper, we present METR: Message Enhanced Tree-Ring, which is an approach that aims to address these challenges. METR is built on the Tree-Ring watermarking algorithm, a technique that makes it possible to encode multiple distinct messages without compromising attack resilience or image quality. This ensures the suitability of this watermarking algorithm for any Diffusion Model. In order to surpass the limitations on the quantity of encoded messages, we propose METR++, an enhanced version of METR. This approach, while limited to the Latent Diffusion Model architecture, is designed to inject a virtually unlimited number of unique messages. We demonstrate its robustness to attacks and ability to encrypt many unique messages while preserving image quality, which makes METR and METR++ hold great potential for practical applications in real-world settings. Our code is available at https://github.com/deepvk/metr 3 authors · Aug 15, 2024
8 Ring-lite: Scalable Reasoning via C3PO-Stabilized Reinforcement Learning for LLMs We present Ring-lite, a Mixture-of-Experts (MoE)-based large language model optimized via reinforcement learning (RL) to achieve efficient and robust reasoning capabilities. Built upon the publicly available Ling-lite model, a 16.8 billion parameter model with 2.75 billion activated parameters, our approach matches the performance of state-of-the-art (SOTA) small-scale reasoning models on challenging benchmarks (e.g., AIME, LiveCodeBench, GPQA-Diamond) while activating only one-third of the parameters required by comparable models. To accomplish this, we introduce a joint training pipeline integrating distillation with RL, revealing undocumented challenges in MoE RL training. First, we identify optimization instability during RL training, and we propose Constrained Contextual Computation Policy Optimization(C3PO), a novel approach that enhances training stability and improves computational throughput via algorithm-system co-design methodology. Second, we empirically demonstrate that selecting distillation checkpoints based on entropy loss for RL training, rather than validation metrics, yields superior performance-efficiency trade-offs in subsequent RL training. Finally, we develop a two-stage training paradigm to harmonize multi-domain data integration, addressing domain conflicts that arise in training with mixed dataset. We will release the model, dataset, and code. 46 authors · Jun 17, 2025 2
28 AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution. It also has an active professional competitive scene. StarCraft II is uniquely suited for advancing offline RL algorithms, both because of its challenging nature and because Blizzard has released a massive dataset of millions of StarCraft II games played by human players. This paper leverages that and establishes a benchmark, called AlphaStar Unplugged, introducing unprecedented challenges for offline reinforcement learning. We define a dataset (a subset of Blizzard's release), tools standardizing an API for machine learning methods, and an evaluation protocol. We also present baseline agents, including behavior cloning, offline variants of actor-critic and MuZero. We improve the state of the art of agents using only offline data, and we achieve 90% win rate against previously published AlphaStar behavior cloning agent. 24 authors · Aug 7, 2023
4 Tree Attention: Topology-aware Decoding for Long-Context Attention on GPU clusters Self-attention is the core mathematical operation of modern transformer architectures and is also a significant computational bottleneck due to its quadratic complexity in the sequence length. In this work, we derive the scalar energy function whose gradient computes the self-attention block, thus elucidating the theoretical underpinnings of self-attention, providing a Bayesian interpretation of the operation and linking it closely with energy-based models such as Hopfield Networks. Moreover, due to this formulation, we discover that we can use efficient and optimized automatic-differentiation techniques to derive a highly efficient Tree Attention algorithm to compute the gradient of the energy and hence self-attention. Our formulation reveals that the reduction across the sequence axis can be efficiently computed in parallel through a tree reduction. Our algorithm, for parallelizing attention computation across multiple GPUs, enables cross-device decoding to be performed asymptotically faster (up to 8x faster) than alternative approaches such as Ring Attention, while also requiring significantly less communication volume and incurring 2x less peak memory. Our code is publicly available here: https://github.com/Zyphra/tree_attention 5 authors · Aug 7, 2024 2