18 SWE-Flow: Synthesizing Software Engineering Data in a Test-Driven Manner We introduce **SWE-Flow**, a novel data synthesis framework grounded in Test-Driven Development (TDD). Unlike existing software engineering data that rely on human-submitted issues, **SWE-Flow** automatically infers incremental development steps directly from unit tests, which inherently encapsulate high-level requirements. The core of **SWE-Flow** is the construction of a Runtime Dependency Graph (RDG), which precisely captures function interactions, enabling the generation of a structured, step-by-step *development schedule*. At each step, **SWE-Flow** produces a partial codebase, the corresponding unit tests, and the necessary code modifications, resulting in fully verifiable TDD tasks. With this approach, we generated 16,061 training instances and 2,020 test instances from real-world GitHub projects, creating the **SWE-Flow-Eval** benchmark. Our experiments show that fine-tuning open model on this dataset significantly improves performance in TDD-based coding. To facilitate further research, we release all code, datasets, models, and Docker images at [Github](https://github.com/Hambaobao/SWE-Flow). 9 authors · Jun 10 3
20 FEA-Bench: A Benchmark for Evaluating Repository-Level Code Generation for Feature Implementation Implementing new features in repository-level codebases is a crucial application of code generation models. However, current benchmarks lack a dedicated evaluation framework for this capability. To fill this gap, we introduce FEA-Bench, a benchmark designed to assess the ability of large language models (LLMs) to perform incremental development within code repositories. We collect pull requests from 83 GitHub repositories and use rule-based and intent-based filtering to construct task instances focused on new feature development. Each task instance containing code changes is paired with relevant unit test files to ensure that the solution can be verified. The feature implementation requires LLMs to simultaneously possess code completion capabilities for new components and code editing abilities for other relevant parts in the code repository, providing a more comprehensive evaluation method of LLMs' automated software engineering capabilities. Experimental results show that LLMs perform significantly worse in the FEA-Bench, highlighting considerable challenges in such repository-level incremental code development. 9 authors · Mar 9 7
- iCaRL: Incremental Classifier and Representation Learning A major open problem on the road to artificial intelligence is the development of incrementally learning systems that learn about more and more concepts over time from a stream of data. In this work, we introduce a new training strategy, iCaRL, that allows learning in such a class-incremental way: only the training data for a small number of classes has to be present at the same time and new classes can be added progressively. iCaRL learns strong classifiers and a data representation simultaneously. This distinguishes it from earlier works that were fundamentally limited to fixed data representations and therefore incompatible with deep learning architectures. We show by experiments on CIFAR-100 and ImageNet ILSVRC 2012 data that iCaRL can learn many classes incrementally over a long period of time where other strategies quickly fail. 4 authors · Nov 23, 2016
- CLIP with Generative Latent Replay: a Strong Baseline for Incremental Learning With the emergence of Transformers and Vision-Language Models (VLMs) such as CLIP, fine-tuning large pre-trained models has recently become a prevalent strategy in Continual Learning. This has led to the development of numerous prompting strategies to adapt transformer-based models without incurring catastrophic forgetting. However, these strategies often compromise the original zero-shot capabilities of the pre-trained CLIP model and struggle to adapt to domains that significantly deviate from the pre-training data. In this work, we propose Continual Generative training for Incremental prompt-Learning, a simple and novel approach to mitigate forgetting while adapting CLIP. Briefly, we employ Variational Autoencoders (VAEs) to learn class-conditioned distributions within the embedding space of the visual encoder. We then exploit these distributions to sample new synthetic visual embeddings and train the corresponding class-specific textual prompts during subsequent tasks. Through extensive experiments on different domains, we show that such a generative replay approach can adapt to new tasks while improving zero-shot capabilities, evaluated using a novel metric tailored for CL scenarios. Notably, further analysis reveals that our approach can bridge the gap with joint prompt tuning. The codebase is available at https://github.com/aimagelab/mammoth. 6 authors · Jul 22, 2024
- Quizbowl: The Case for Incremental Question Answering Scholastic trivia competitions test knowledge and intelligence through mastery of question answering. Modern question answering benchmarks are one variant of the Turing test. Specifically, answering a set of questions as well as a human is a minimum bar towards demonstrating human-like intelligence. This paper makes the case that the format of one competition -- where participants can answer in the middle of hearing a question (incremental) -- better differentiates the skill between (human or machine) players. Additionally, merging a sequential decision-making sub-task with question answering (QA) provides a good setting for research in model calibration and opponent modeling. Thus, embedded in this task are three machine learning challenges: (1) factoid QA over thousands of Wikipedia-like answers, (2) calibration of the QA model's confidence scores, and (3) sequential decision-making that incorporates knowledge of the QA model, its calibration, and what the opponent may do. We make two contributions: (1) collecting and curating a large factoid QA dataset and an accompanying gameplay dataset, and (2) developing a model that addresses these three machine learning challenges. In addition to offline evaluation, we pitted our model against some of the most accomplished trivia players in the world in a series of exhibition matches spanning several years. Throughout this paper, we show that collaborations with the vibrant trivia community have contributed to the quality of our dataset, spawned new research directions, and doubled as an exciting way to engage the public with research in machine learning and natural language processing. 5 authors · Apr 9, 2019
1 LMTuner: An user-friendly and highly-integrable Training Framework for fine-tuning Large Language Models With the burgeoning development in the realm of large language models (LLMs), the demand for efficient incremental training tailored to specific industries and domains continues to increase. Currently, the predominantly employed frameworks lack modular design, it often takes a lot of coding work to kickstart the training of LLM. To address this, we present "LMTuner", a highly usable, integrable, and scalable system for training LLMs expeditiously and with minimal user-input. LMTuner comprises three main modules - the Interaction, Training, and Inference Modules. We advocate that LMTuner's usability and integrality alleviate the complexities in training large language models. Remarkably, even a novice user could commence training large language models within five minutes. Furthermore, it integrates DeepSpeed frameworks and supports Efficient Fine-Tuning methodologies like Low Rank Adaptation (LoRA), Quantized LoRA (QLoRA), etc., enabling the training of language models scaling from 300M to a whopping 130B parameters using a single server. The LMTuner's homepage (https://wengsyx.github.io/LMTuner/)and screencast video (https://youtu.be/nsXmWOmN3rE) are now publicly available. 7 authors · Aug 20, 2023
8 MagicClay: Sculpting Meshes With Generative Neural Fields The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fundamental requirement for artistic work. Triangular meshes, on the other hand, are the representation of choice for most geometry related tasks, offering efficiency and intuitive control, but do not lend themselves to neural optimization. To support downstream tasks, previous art typically proposes a two-step approach, where first a shape is generated using neural fields, and then a mesh is extracted for further processing. Instead, in this paper we introduce a hybrid approach that maintains both a mesh and a Signed Distance Field (SDF) representations consistently. Using this representation, we introduce MagicClay - an artist friendly tool for sculpting regions of a mesh according to textual prompts while keeping other regions untouched. Our framework carefully and efficiently balances consistency between the representations and regularizations in every step of the shape optimization; Relying on the mesh representation, we show how to render the SDF at higher resolutions and faster. In addition, we employ recent work in differentiable mesh reconstruction to adaptively allocate triangles in the mesh where required, as indicated by the SDF. Using an implemented prototype, we demonstrate superior generated geometry compared to the state-of-the-art, and novel consistent control, allowing sequential prompt-based edits to the same mesh for the first time. 5 authors · Mar 4, 2024 1
1 SurveyG: A Multi-Agent LLM Framework with Hierarchical Citation Graph for Automated Survey Generation Large language models (LLMs) are increasingly adopted for automating survey paper generation wang2406autosurvey, liang2025surveyx, yan2025surveyforge,su2025benchmarking,wen2025interactivesurvey. Existing approaches typically extract content from a large collection of related papers and prompt LLMs to summarize them directly. However, such methods often overlook the structural relationships among papers, resulting in generated surveys that lack a coherent taxonomy and a deeper contextual understanding of research progress. To address these shortcomings, we propose SurveyG, an LLM-based agent framework that integrates hierarchical citation graph, where nodes denote research papers and edges capture both citation dependencies and semantic relatedness between their contents, thereby embedding structural and contextual knowledge into the survey generation process. The graph is organized into three layers: Foundation, Development, and Frontier, to capture the evolution of research from seminal works to incremental advances and emerging directions. By combining horizontal search within layers and vertical depth traversal across layers, the agent produces multi-level summaries, which are consolidated into a structured survey outline. A multi-agent validation stage then ensures consistency, coverage, and factual accuracy in generating the final survey. Experiments, including evaluations by human experts and LLM-as-a-judge, demonstrate that SurveyG outperforms state-of-the-art frameworks, producing surveys that are more comprehensive and better structured to the underlying knowledge taxonomy of a field. 6 authors · Oct 8