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import io
import markdown
import matplotlib
matplotlib.use('Agg')
import matplotlib.pyplot as plt
import matplotlib.patches as mpatches
import os
import regex
import tempfile
import uuid
from PIL import Image
from support.log_manager import logger
def display_model_name(model_name):
"""Format model name for display"""
model_map = {
"gpt-5": "GPT-5",
"gpt-5-mini": "GPT-5 Mini",
"gpt-5-nano": "GPT-5 Nano",
"gpt-4.1-nano": "GPT-4.1 Nano",
"gemini-2.5-pro": "Gemini 2.5 Pro",
"gemini-2.5-flash": "Gemini 2.5 Flash",
"gemini-2.0-flash-001": "Gemini 2.0 Flash",
"gemini-2.0-flash-lite-001": "Gemini 2.0 Flash Lite",
"claude-sonnet-4-5-20250929": "Claude Sonnet 4.5",
"claude-3-7-sonnet-20250219": "Claude 3.7 Sonnet",
"claude-3-5-haiku-20241022": "Claude 3.5 Haiku",
"claude-3-haiku-20240307": "Claude 3 Haiku",
"deepseek-ai/DeepSeek-V3.1": "DeepSeek V3.1",
"deepseek-ai/DeepSeek-R1": "DeepSeek R1",
"Qwen/Qwen3-235B-A22B-Instruct-2507": "Qwen3 235B",
"openai/gpt-oss-120b": "GPT-OSS 120B",
"openai/gpt-oss-20b": "GPT-OSS 20B",
"moonshotai/Kimi-K2-Thinking": "Kimi K2 Thinking",
"human brain": "Human Brain"
}
return model_map.get(model_name, model_name)
def format_messages_as_feed(messages, players, winner_and_score):
"""Convert messages to Instagram-like feed HTML"""
if winner_and_score:
winner_team = winner_and_score[0]
fireworks_animation = f"""
<div class='firework message_{winner_team}'></div>
"""
else:
fireworks_animation = ""
emoji_pattern = regex.compile(r'^\p{Emoji_Presentation}|\p{Emoji}\uFE0F')
html = '<div id="message_feed">'
# Initialize markdown with proper extensions
md = markdown.Markdown(extensions=[
'fenced_code',
'tables',
'nl2br',
'sane_lists' # Better list handling
])
# Create a mapping of sender identifiers to players
player_map = {}
for p in players:
if p.team and p.role:
key = f"{p.team}_{p.role}"
if key not in player_map:
player_map[key] = []
player_map[key].append(p)
if p.role == "player":
agent_num = len(player_map[key])
player_map[f"{p.team}_agent_{agent_num}"] = p
for msg in messages:
content = getattr(msg, 'content', '')
if not content or not str(content).strip():
continue
metadata = getattr(msg, 'metadata', {}) or {}
title = metadata.get('title', '') if isinstance(metadata, dict) else ''
sender = metadata.get('sender', '') if isinstance(metadata, dict) else ''
# Find the player for this sender
player = None
team = ''
avatar = 'assets/robot.png'
display_sender = ''
if sender:
sender_lower = sender.lower()
if sender_lower in player_map:
if isinstance(player_map[sender_lower], list):
player = player_map[sender_lower][0]
else:
player = player_map[sender_lower]
if player:
avatar = f"/gradio_api/file={player.avatar}"
display_sender = f"{player.name} ({player.role.title()})"
team = player.team
else:
display_sender = sender.replace('_', ' ').title()
if 'red' in sender_lower:
team = 'red'
elif 'blue' in sender_lower:
team = 'blue'
elif 'judge' in sender_lower:
avatar = "/gradio_api/file=assets/avatars/judge.png"
team = 'judge'
# Determine card class based on team and role
card_class = 'message_card'
if team == 'red':
card_class += ' message_red'
elif team == 'blue':
card_class += ' message_blue'
elif team == 'judge' or 'judge' in sender.lower():
card_class += ' message_judge'
if player and player.role:
if player.role == 'boss':
card_class += ' message_boss'
elif player.role == 'captain':
card_class += ' message_captain'
elif player.role == 'player':
card_class += ' message_agent'
if 'Thinking' in title:
card_class += ' message_thinking'
elif '๐ ๏ธ' in title or 'tool' in title.lower() or 'Using' in content:
card_class += ' message_tool'
# Extract icon from title if present
icon = ''
clean_title = title
if title:
parts = title.split(' ', 1)
if len(parts) > 1 and regex.match(emoji_pattern, parts[0]):
icon = parts[0]
clean_title = parts[1] if len(parts) > 1 else ''
if not clean_title:
icon = "โ๏ธ"
# IMPORTANT: Reset markdown parser and convert content
md.reset()
content_html = md.convert(str(content))
html += f'''
<div class="{card_class}">
<div class="message_header">
<img src="{avatar}" class="message_avatar" onerror="this.style.display='none'"/>
<div class="message_header_text">
<span class="message_sender">{display_sender}</span>
<span class="message_title">{clean_title or 'Message'}</span>
</div>
<span class="message_icon">{icon}</span>
</div>
<div class="message_content">{content_html}</div>
</div>
'''
html += '</div>'
if fireworks_animation:
html = f'{html}{fireworks_animation}'
return html
def generate_team_html(players, starting_team=None, is_human_playing=False):
"""Generate improved team cards with working avatars and starting team indicator"""
role_order = {"boss": 0, "captain": 1, "player": 2}
red_players = sorted(
[p for p in players if p.team == "red"],
key=lambda p: role_order.get(p.role, 99)
)
blue_players = sorted(
[p for p in players if p.team == "blue"],
key=lambda p: role_order.get(p.role, 99)
)
def create_team_card(team_players, team_color, is_starting):
team_name = team_color.upper()
emoji = "๐ด" if team_color == "red" else "๐ต"
# Add starting team badge if applicable
starting_badge = ""
if is_starting:
starting_badge = "<div class='starting-badge'>๐ฏ STARTING TEAM</div>"
else:
starting_badge = "<div class='starting-badge'>โ๏ธ OPPONENT TEAM</div>"
players_html = ""
for p in team_players:
role_badge = f"<span class='role-badge role-{p.role}'>{p.role.upper()}</span>"
# Use Gradio's file serving path
avatar_path = f"/gradio_api/file={p.avatar}"
human_indicator = ""
if not is_human_playing:
if p.role == "boss":
human_indicator = f"""
<button class='play-as-boss-btn' onclick='showBossNameInput("{team_color}")'>
๐ฎ Play as Boss
</button>
"""
if p.role == "boss" and p.model_name == "Human brain":
human_indicator = "<span class='human-indicator'>๐ค HUMAN PLAYER</span>"
players_html += f"""
<div class='player-row'>
<img src='{avatar_path}' class='player-avatar' onerror="this.style.display='none'">
<div class='player-details'>
<div class='player-name'>{p.name}</div>
<div class='player-meta'>
{role_badge}
<span class='player-model'>{display_model_name(p.model_name)}</span>
{human_indicator}
</div>
</div>
</div>
"""
return f"""
<div class='team-card team-{team_color}'>
<div class='team-header'>
<h3>{emoji} {team_name} TEAM</h3>
{starting_badge}
</div>
<div class='team-body'>
{players_html}
</div>
</div>
"""
red_card = create_team_card(red_players, "red", starting_team == "red")
blue_card = create_team_card(blue_players, "blue", starting_team == "blue")
return f"""
<div class='teams-container'>
{red_card}
<div class='vs-divider'>
<div class='vs-text'>โ๏ธ</div>
</div>
{blue_card}
</div>
"""
def format_game_history_html(game_history):
"""Format game history as HTML with team cards similar to play page"""
if not game_history:
return "<div style='text-align: center; padding: 40px;'><h3>No games played yet.</h3></div>"
games_html = []
for game in game_history:
# Sort players by role
role_order = {"boss": 0, "captain": 1, "player": 2}
red_players = sorted(
[p for p in game['players'] if p['team'] == 'red'],
key=lambda p: role_order.get(p['role'], 99)
)
blue_players = sorted(
[p for p in game['players'] if p['team'] == 'blue'],
key=lambda p: role_order.get(p['role'], 99)
)
# Determine winner and create result message
winner = game['winner']
red_score = game['red_score']
blue_score = game['blue_score']
reason = game['reason']
# Create result message
if reason == 'killer':
loser = 'red' if winner == 'blue' else 'blue'
result_emoji = "๐"
result_text = f"{loser.upper()} team hit the killer word!"
result_class = "result-killer"
else:
result_emoji = "๐"
result_text = f"{winner.upper()} team won!"
result_class = f"result-{winner}"
# Score display
# red_score_class = "score-winner" if winner == "red" else "score-loser"
# blue_score_class = "score-winner" if winner == "blue" else "score-loser"
def create_team_card_history(team_players, team_color, is_winner):
team_name = team_color.upper()
emoji = "๐ด" if team_color == "red" else "๐ต"
score = red_score if team_color == "red" else blue_score
winner_badge = ""
if is_winner:
winner_badge = "<div class='winner-badge'>๐ WINNER</div>"
else:
winner_badge = "<div class='winner-badge'>๐ญ LOSER</div>"
players_html = ""
for p in team_players:
role_badge = f"<span class='role-badge role-{p['role']}'>{p['role'].upper()}</span>"
human_indicator = ""
if p['is_human']:
human_indicator = "<span class='human-indicator'>๐ค HUMAN</span>"
players_html += f"""
<div class='player-row'>
<div class='player-details'>
<div class='player-name'>{p['name']}</div>
<div class='player-meta'>
{role_badge}
<span class='player-model'>{display_model_name(p['model'])}</span>
{human_indicator}
</div>
</div>
</div>
"""
score_class = "score-winner" if is_winner else "score-loser"
return f"""
<div class='team-card team-{team_color}'>
<div class='team-header'>
<h3>{emoji} {team_name} TEAM</h3>
{winner_badge}
</div>
<div class='team-score {score_class}'>
<span class='score-label'>Remaining Words:</span>
<span class='score-value'>{score}</span>
</div>
<div class='team-body'>
{players_html}
</div>
</div>
"""
red_card = create_team_card_history(red_players, "red", winner == "red")
blue_card = create_team_card_history(blue_players, "blue", winner == "blue")
game_html = f"""
<div class='game-history-card'>
<div class='game-header'>
<div class='game-info'>
<span class='game-number'>Game #{game['id']}</span>
<span class='game-date'>๐
{game['timestamp']}</span>
</div>
<div class='game-result {result_class}'>
{result_emoji} {result_text}
</div>
</div>
<div class='teams-container'>
{red_card}
<div class='vs-divider'>
<div class='vs-text'>VS</div>
</div>
{blue_card}
</div>
</div>
"""
games_html.append(game_html)
return "".join(games_html)
def plot_game_board_with_guesses(board, guessed_words=None):
"""
Plot the game board with crosses or marks over guessed words.
"""
logger.info(f"Board: {board}")
logger.info(f"Guessed words: {guessed_words}")
color_map = {
'red': '#dc3545',
'blue': '#0d6efd',
'neutral': '#d4c5b9',
'killer': '#212529'
}
guessed_words = set(guessed_words or [])
word_color_pairs = board.get('word_color_pairs', [])
if len(word_color_pairs) < 25:
word_color_pairs += [("???", 'neutral')] * (25 - len(word_color_pairs))
# Create a new figure explicitly (don't rely on global state)
fig = plt.figure(figsize=(12, 12))
ax = fig.add_subplot(111)
ax.set_xlim(-0.5, 4.5)
ax.set_ylim(-0.5, 4.5)
ax.axis('off')
ax.set_aspect('equal')
idx = 0
for i in range(5):
for j in range(5):
if idx >= len(word_color_pairs):
break
word, color = word_color_pairs[idx]
bg_color = color_map.get(color, '#e9ecef')
rect = mpatches.FancyBboxPatch(
(j - 0.48, i - 0.48), 0.96, 0.96,
boxstyle="round,pad=0.02",
facecolor=bg_color,
edgecolor='#495057',
linewidth=2.5,
zorder=1
)
ax.add_patch(rect)
ax.text(
j, i, word,
ha="center", va="center",
fontsize=15 if len(word) <= 8 else 13,
fontweight='bold',
color='white',
zorder=2,
wrap=True
)
if word in guessed_words:
ax.plot(
[j - 0.4, j + 0.4], [i - 0.4, i + 0.4],
color='black', linewidth=3, alpha=0.8, zorder=3
)
ax.plot(
[j - 0.4, j + 0.4], [i + 0.4, i - 0.4],
color='black', linewidth=3, alpha=0.8, zorder=3
)
idx += 1
ax.invert_yaxis()
starting_team = board.get('starting_team', 'red')
title_color = color_map[starting_team]
fig.suptitle(
f'{starting_team.upper()} TEAM STARTS',
fontsize=18,
fontweight='bold',
color=title_color,
y=0.98
)
fig.tight_layout()
# Create a unique temporary file for this specific request
temp_file = tempfile.NamedTemporaryFile(delete=False, suffix='.png', prefix=f'board_{uuid.uuid4().hex}_')
temp_filename = temp_file.name
temp_file.close()
try:
# Save to the unique temporary file
fig.savefig(temp_filename, format="png", bbox_inches="tight", dpi=120, facecolor='white')
plt.close(fig) # Close the figure immediately
# Load the image from the file
img = Image.open(temp_filename)
img.load() # Load into memory
return img
finally:
# Clean up the temporary file
try:
os.unlink(temp_filename)
except:
pass
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