Update index.html
Browse files- index.html +261 -18
index.html
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@@ -1,19 +1,262 @@
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<html>
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| 1 |
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<!DOCTYPE html>
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<html>
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<head>
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<style>
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body { margin: 0; overflow: hidden; background: #000; }
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#ui {
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position: fixed;
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top: 10px;
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left: 10px;
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color: #0f0;
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background: rgba(0,20,0,0.7);
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padding: 15px;
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border: 1px solid #0f0;
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font-family: monospace;
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z-index: 100;
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}
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.control { margin: 10px 0; }
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#matrix {
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position: fixed;
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top: 0;
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left: 0;
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z-index: -1;
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color: #0f0;
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font-family: monospace;
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font-size: 12px;
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opacity: 0.2;
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}
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</style>
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</head>
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<body>
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<div id="ui">
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<div class="control">
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<button onclick="initAudio()">Start Audio</button>
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</div>
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<div class="control">
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<label>Particle Speed: <input type="range" id="speed" min="1" max="200" value="100"></label>
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</div>
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<div class="control">
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<label>Energy Level: <input type="range" id="energy" min="1" max="100" value="50"></label>
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</div>
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<div class="control">
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<label>Power: <input type="range" id="power" min="1" max="100" value="75"></label>
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</div>
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<div class="control">
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<button onclick="addParticle()">Add Particle</button>
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<button onclick="addDarkMatter()">Add Dark Matter</button>
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</div>
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<div>Particles: <span id="particleCount">0</span></div>
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</div>
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<div id="matrix"></div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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let scene, camera, renderer, particles = [], darkMatter = [], plasmaParticles = [];
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let audioContext;
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const TUBE_RADIUS = 20;
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function initAudio() {
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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}
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function playCollisionSound() {
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const oscillator1 = audioContext.createOscillator();
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const oscillator2 = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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oscillator1.connect(gainNode);
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oscillator2.connect(gainNode);
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gainNode.connect(audioContext.destination);
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oscillator1.frequency.setValueAtTime(440 + Math.random() * 220, audioContext.currentTime);
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oscillator2.frequency.setValueAtTime(220 + Math.random() * 110, audioContext.currentTime);
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oscillator1.type = 'sine';
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oscillator2.type = 'square';
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gainNode.gain.setValueAtTime(0.2, audioContext.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.3);
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oscillator1.start();
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oscillator2.start();
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oscillator1.stop(audioContext.currentTime + 0.3);
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oscillator2.stop(audioContext.currentTime + 0.3);
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}
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function init() {
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initAudio();
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Torus (Accelerator Tube)
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const tubeGeometry = new THREE.TorusGeometry(TUBE_RADIUS, 2, 32, 100);
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const tubeMaterial = new THREE.MeshPhongMaterial({
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color: 0x00ff00,
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transparent: true,
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opacity: 0.3,
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wireframe: true
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});
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const tube = new THREE.Mesh(tubeGeometry, tubeMaterial);
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scene.add(tube);
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// Lighting
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const light = new THREE.PointLight(0xffffff, 1);
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light.position.set(0, 0, 50);
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scene.add(light);
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scene.add(new THREE.AmbientLight(0x404040));
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camera.position.z = 50;
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// Matrix Rain
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initMatrix();
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}
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function initMatrix() {
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const matrix = document.getElementById('matrix');
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const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789@#$%^&*()";
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setInterval(() => {
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let str = '';
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for(let i = 0; i < 50; i++) {
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for(let j = 0; j < 100; j++) {
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str += chars[Math.floor(Math.random() * chars.length)];
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}
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str += '\n';
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}
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matrix.textContent = str;
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}, 50);
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}
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function addParticle() {
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const geometry = new THREE.SphereGeometry(0.3, 16, 16);
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const material = new THREE.MeshPhongMaterial({
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color: 0x00ff00,
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emissive: 0x00ff00,
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emissiveIntensity: 0.5
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});
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const particle = new THREE.Mesh(geometry, material);
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particle.userData = {
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angle: Math.random() * Math.PI * 2,
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speed: Math.random() * 0.02 + 0.01,
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direction: Math.random() > 0.5 ? 1 : -1,
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phase: Math.random() * Math.PI * 2,
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energy: 100
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};
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particles.push(particle);
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scene.add(particle);
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updateParticleCount();
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}
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function addDarkMatter() {
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const geometry = new THREE.SphereGeometry(1, 32, 32);
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const material = new THREE.MeshPhongMaterial({
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color: 0x000066,
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transparent: true,
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opacity: 0.3
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});
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const dm = new THREE.Mesh(geometry, material);
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dm.position.set(
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(Math.random() - 0.5) * TUBE_RADIUS * 2,
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(Math.random() - 0.5) * TUBE_RADIUS * 2,
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(Math.random() - 0.5) * TUBE_RADIUS * 2
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);
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darkMatter.push(dm);
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scene.add(dm);
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}
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function createPlasmaExplosion(position) {
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const particleCount = 30;
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for(let i = 0; i < particleCount; i++) {
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const geometry = new THREE.SphereGeometry(0.1, 8, 8);
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const material = new THREE.MeshPhongMaterial({
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color: 0x00ff00,
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emissive: 0x00ff00,
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emissiveIntensity: 1
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});
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const plasma = new THREE.Mesh(geometry, material);
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plasma.position.copy(position);
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const velocity = new THREE.Vector3(
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(Math.random() - 0.5) * 0.5,
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(Math.random() - 0.5) * 0.5,
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(Math.random() - 0.5) * 0.5
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);
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plasma.userData = {
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velocity: velocity,
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lifetime: 100,
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maxLifetime: 100
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};
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plasmaParticles.push(plasma);
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scene.add(plasma);
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}
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}
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function updateParticles() {
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const speed = document.getElementById('speed').value / 50;
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const energy = document.getElementById('energy').value / 100;
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const power = document.getElementById('power').value / 100;
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| 206 |
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// Update particles
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particles.forEach((particle, index) => {
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particle.userData.angle += particle.userData.speed * speed * particle.userData.direction;
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particle.position.x = Math.cos(particle.userData.angle) * TUBE_RADIUS;
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particle.position.y = Math.sin(particle.userData.angle) * TUBE_RADIUS;
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particle.position.z = Math.sin(particle.userData.phase) * 2;
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particle.userData.phase += 0.01 * particle.userData.direction;
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// Collision detection
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| 218 |
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for(let i = index + 1; i < particles.length; i++) {
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const other = particles[i];
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if(particle.position.distanceTo(other.position) < 0.6) {
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createPlasmaExplosion(particle.position);
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particle.userData.energy -= power * 10;
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other.userData.energy -= power * 10;
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playCollisionSound();
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}
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}
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if(particle.userData.energy <= 0) {
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scene.remove(particle);
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particles.splice(index, 1);
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updateParticleCount();
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}
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});
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// Update plasma particles
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plasmaParticles.forEach((plasma, index) => {
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plasma.position.add(plasma.userData.velocity);
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| 238 |
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plasma.userData.lifetime--;
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plasma.material.opacity = plasma.userData.lifetime / plasma.userData.maxLifetime;
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| 241 |
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if(plasma.userData.lifetime <= 0) {
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scene.remove(plasma);
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plasmaParticles.splice(index, 1);
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}
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});
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}
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| 247 |
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| 248 |
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function updateParticleCount() {
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document.getElementById('particleCount').textContent = particles.length;
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}
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| 251 |
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function animate() {
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requestAnimationFrame(animate);
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updateParticles();
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renderer.render(scene, camera);
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}
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init();
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animate();
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</script>
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| 261 |
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</body>
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| 262 |
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</html>
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