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"""
Sensor System Module - Simulates and manages sensor data for fire, smoke, temperature, oxygen
"""
import random
import numpy as np
from typing import Dict, List
from .floor_plan import FloorPlan


class SensorReading:
    """Represents sensor readings for a specific location"""
    def __init__(self, location_id: str):
        self.location_id = location_id
        
        # Basic factors (existing)
        self.fire_detected = False
        self.smoke_level = 0.0  # 0.0 to 1.0 (0 = no smoke, 1 = heavy smoke)
        self.temperature = 20.0  # Celsius
        self.oxygen_level = 21.0  # Percentage (normal is ~21%)
        self.visibility = 100.0  # Percentage (100 = clear, 0 = no visibility)
        self.structural_integrity = 100.0  # Percentage
        
        # NEW: Fire-specific factors
        self.fire_growth_rate = 0.0  # m²/min
        self.flashover_risk = 0.0  # 0.0 to 1.0
        self.backdraft_risk = 0.0  # 0.0 to 1.0
        self.heat_radiation = 0.0  # kW/m²
        self.fire_type = "none"  # electrical, chemical, wood, etc.
        
        # NEW: Toxic gas detection
        self.carbon_monoxide = 0.0  # ppm (normal < 9)
        self.carbon_dioxide = 400.0  # ppm (normal ~400)
        self.hydrogen_cyanide = 0.0  # ppm
        self.hydrogen_chloride = 0.0  # ppm
        
        # NEW: Environmental factors
        self.wind_direction = 0.0  # degrees
        self.wind_speed = 0.0  # m/s
        self.air_pressure = 1013.25  # hPa (normal)
        self.humidity = 50.0  # Percentage
        
        # NEW: Human factors
        self.occupancy_density = 0.0  # 0.0 to 1.0 (0 = empty, 1 = full)
        self.mobility_limitations = 0  # Count of people with mobility issues
        self.panic_level = 0.0  # 0.0 to 1.0
        self.evacuation_progress = 0.0  # Percentage evacuated
        
        # NEW: Building infrastructure
        self.sprinkler_active = False
        self.emergency_lighting = True
        self.elevator_available = True
        self.stairwell_clear = True
        self.exit_accessible = True
        self.exit_capacity = 100  # people per minute
        self.ventilation_active = True
        
        # NEW: Time-based factors
        self.time_since_fire_start = 0  # seconds
        self.estimated_time_to_exit = 0  # seconds
        
        # NEW: Communication
        self.emergency_comm_working = True
        self.wifi_signal_strength = 100.0  # Percentage
        
        # NEW: External factors
        self.weather_temperature = 20.0  # Celsius
        self.weather_rain = False
        self.time_of_day = 12  # 0-23 hours
        self.day_of_week = 1  # 0=Monday, 6=Sunday
        
    def calculate_danger_score(self) -> float:
        """
        Calculate enhanced danger score with all real-world factors
        Returns: 0.0 (safe) to 100.0 (extremely dangerous)
        """
        score = 0.0
        
        # === BASIC FACTORS (Existing) ===
        # Fire presence - highest priority
        if self.fire_detected:
            score += 40.0
        
        # Smoke level
        score += self.smoke_level * 20.0
        
        # Temperature (dangerous above 60°C)
        if self.temperature > 60:
            score += min((self.temperature - 60) / 2, 20.0)
        
        # Low oxygen
        if self.oxygen_level < 19.5:
            score += (19.5 - self.oxygen_level) * 5.0
        
        # Visibility
        score += (100 - self.visibility) * 0.1
        
        # Structural integrity
        if self.structural_integrity < 80:
            score += (100 - self.structural_integrity) * 0.2
        
        # === NEW: TOXIC GAS RISK ===
        # Carbon Monoxide (deadly above 50 ppm)
        if self.carbon_monoxide > 50:
            score += min(self.carbon_monoxide / 5, 30.0)
        elif self.carbon_monoxide > 9:
            score += (self.carbon_monoxide - 9) * 0.5
        
        # Carbon Dioxide (dangerous above 5000 ppm)
        if self.carbon_dioxide > 5000:
            score += min((self.carbon_dioxide - 5000) / 200, 20.0)
        
        # Hydrogen Cyanide (deadly above 20 ppm)
        if self.hydrogen_cyanide > 20:
            score += min(self.hydrogen_cyanide * 1.5, 25.0)
        
        # Hydrogen Chloride (dangerous above 5 ppm)
        if self.hydrogen_chloride > 5:
            score += min(self.hydrogen_chloride * 2, 15.0)
        
        # === NEW: FLASHOVER RISK ===
        if self.flashover_risk > 0.7:
            score += 25.0
        elif self.flashover_risk > 0.5:
            score += 15.0
        elif self.flashover_risk > 0.3:
            score += 8.0
        
        # === NEW: BACKDRAFT RISK ===
        if self.backdraft_risk > 0.6:
            score += 20.0
        elif self.backdraft_risk > 0.4:
            score += 10.0
        
        # === NEW: CROWD DENSITY PENALTY ===
        if self.occupancy_density > 0.8:
            score += (self.occupancy_density - 0.8) * 75.0
        elif self.occupancy_density > 0.6:
            score += (self.occupancy_density - 0.6) * 30.0
        
        # === NEW: EXIT BLOCKAGE ===
        if not self.exit_accessible:
            score += 20.0
        
        if not self.stairwell_clear:
            score += 15.0
        
        # === NEW: TIME PRESSURE ===
        if self.time_since_fire_start > 300:  # 5 minutes
            score += min((self.time_since_fire_start - 300) / 20, 15.0)
        
        # === NEW: INFRASTRUCTURE FAILURES ===
        if not self.emergency_lighting:
            score += 5.0
        
        if not self.emergency_comm_working:
            score += 3.0
        
        # === NEW: FIRE GROWTH RATE ===
        if self.fire_growth_rate > 10:  # m²/min
            score += min(self.fire_growth_rate / 2, 12.0)
        
        # === NEW: HEAT RADIATION ===
        if self.heat_radiation > 2.5:  # kW/m² (dangerous)
            score += min((self.heat_radiation - 2.5) * 3, 10.0)
        
        return min(score, 100.0)
    
    def is_passable(self) -> bool:
        """Determine if this location is passable"""
        danger = self.calculate_danger_score()
        # Consider passable if danger score is below 70
        return danger < 70.0 and self.structural_integrity > 50.0
    
    def __repr__(self):
        return (f"SensorReading({self.location_id}: "
                f"Fire={self.fire_detected}, "
                f"Smoke={self.smoke_level:.2f}, "
                f"Temp={self.temperature:.1f}°C, "
                f"Danger={self.calculate_danger_score():.1f})")


class SensorSystem:
    """Manages all sensors in the building"""
    def __init__(self, floor_plan: FloorPlan):
        self.floor_plan = floor_plan
        self.sensors: Dict[str, SensorReading] = {}
        self._initialize_sensors()
        
    def _initialize_sensors(self):
        """Initialize sensors for all rooms with realistic mock data"""
        import random
        
        for room_id in self.floor_plan.rooms:
            sensor = SensorReading(room_id)
            
            # Initialize all rooms with realistic baseline mock data
            sensor.fire_detected = False
            sensor.smoke_level = random.uniform(0.0, 0.1)
            sensor.temperature = random.uniform(18, 25)
            sensor.oxygen_level = random.uniform(20.5, 21.0)
            sensor.visibility = random.uniform(95, 100)
            sensor.structural_integrity = 100.0
            
            # Fire factors (none initially)
            sensor.fire_growth_rate = 0.0
            sensor.flashover_risk = 0.0
            sensor.backdraft_risk = 0.0
            sensor.heat_radiation = 0.0
            sensor.fire_type = "none"
            
            # Toxic gases (normal levels)
            sensor.carbon_monoxide = random.uniform(0, 5)  # Normal < 9 ppm
            sensor.carbon_dioxide = random.uniform(350, 450)  # Normal ~400 ppm
            sensor.hydrogen_cyanide = 0.0
            sensor.hydrogen_chloride = 0.0
            
            # Environmental (normal conditions)
            sensor.wind_direction = random.uniform(0, 360)
            sensor.wind_speed = random.uniform(0, 3)  # m/s
            sensor.air_pressure = random.uniform(1010, 1020)
            sensor.humidity = random.uniform(40, 60)
            
            # Human factors (varies by room type)
            if "EXIT" in room_id:
                sensor.occupancy_density = random.uniform(0.1, 0.3)  # Exits less crowded
            elif "C" in room_id:  # Corridors
                sensor.occupancy_density = random.uniform(0.2, 0.5)
            else:  # Rooms
                sensor.occupancy_density = random.uniform(0.3, 0.7)
            
            sensor.mobility_limitations = random.randint(0, 2)
            sensor.panic_level = random.uniform(0.0, 0.2)  # Low initially
            sensor.evacuation_progress = 0.0
            
            # Infrastructure (mostly working)
            sensor.sprinkler_active = True
            sensor.emergency_lighting = True
            sensor.elevator_available = True
            sensor.stairwell_clear = True
            sensor.exit_accessible = True
            sensor.exit_capacity = random.randint(80, 120)
            sensor.ventilation_active = True
            
            # Time-based
            sensor.time_since_fire_start = 0
            sensor.estimated_time_to_exit = random.randint(30, 180)
            
            # Communication
            sensor.emergency_comm_working = True
            sensor.wifi_signal_strength = random.uniform(70, 100)
            
            # External
            sensor.weather_temperature = random.uniform(15, 25)
            sensor.weather_rain = random.choice([True, False])
            sensor.time_of_day = random.randint(8, 18)
            sensor.day_of_week = random.randint(0, 6)
            
            self.sensors[room_id] = sensor
            
    def update_sensor(self, location_id: str, **kwargs):
        """Update sensor readings for a specific location"""
        if location_id in self.sensors:
            sensor = self.sensors[location_id]
            for key, value in kwargs.items():
                if hasattr(sensor, key):
                    setattr(sensor, key, value)
                    
    def get_sensor_reading(self, location_id: str) -> SensorReading:
        """Get current sensor reading for a location"""
        return self.sensors.get(location_id)
    
    def simulate_fire_scenario(self, fire_locations: List[str], 
                               affected_areas: Dict[str, Dict] = None):
        """
        Simulate a fire scenario with specified fire locations and affected areas
        
        Args:
            fire_locations: List of room IDs where fire started
            affected_areas: Dict of room_id -> sensor values for affected areas
        """
        # Reset all sensors
        self._initialize_sensors()
        
        # Set fire locations
        for location in fire_locations:
            if location in self.sensors:
                self.update_sensor(
                    location,
                    fire_detected=True,
                    smoke_level=0.9,
                    temperature=200.0 + random.uniform(-20, 50),
                    oxygen_level=15.0,
                    visibility=10.0,
                    structural_integrity=70.0
                )
        
        # Apply affected areas
        if affected_areas:
            for location, values in affected_areas.items():
                if location in self.sensors:
                    self.update_sensor(location, **values)
        
        # Simulate fire spread effect to adjacent rooms
        self._simulate_smoke_spread(fire_locations)
        
    def _simulate_smoke_spread(self, fire_locations: List[str]):
        """Simulate smoke spreading to adjacent areas"""
        for fire_loc in fire_locations:
            neighbors = self.floor_plan.get_neighbors(fire_loc)
            for neighbor_id, _ in neighbors:
                if neighbor_id in self.sensors and not self.sensors[neighbor_id].fire_detected:
                    # Add smoke and heat to adjacent areas
                    current = self.sensors[neighbor_id]
                    self.update_sensor(
                        neighbor_id,
                        smoke_level=min(current.smoke_level + random.uniform(0.3, 0.6), 1.0),
                        temperature=current.temperature + random.uniform(20, 40),
                        visibility=max(current.visibility - random.uniform(20, 40), 20.0),
                        oxygen_level=max(current.oxygen_level - random.uniform(1, 3), 16.0)
                    )
    
    def get_all_readings(self) -> Dict[str, SensorReading]:
        """Get all sensor readings"""
        return self.sensors
    
    def print_status(self):
        """Print status of all sensors"""
        print(f"\n{'='*80}")
        print(f"SENSOR SYSTEM STATUS")
        print(f"{'='*80}")
        for location_id, reading in sorted(self.sensors.items()):
            danger = reading.calculate_danger_score()
            status = "SAFE" if danger < 30 else "WARNING" if danger < 70 else "DANGER"
            print(f"{location_id:10} | {status:7} | {reading}")


def create_sample_fire_scenario(floor_plan: FloorPlan) -> SensorSystem:
    """
    Create a sample fire scenario with 3 routes of varying danger
    
    Scenario:
    - Route 1 (via C1, C4 to EXIT1): Has oxygen cylinder (explosion risk) but less fire
    - Route 2 (via C2, C5, C6 to EXIT2): Has moderate fire
    - Route 3 (via C7 to EXIT3): Has heavy fire blocking path
    """
    sensor_system = SensorSystem(floor_plan)
    
    # Main fire locations
    fire_locations = ["R2", "C5", "C7"]
    
    # Specific affected areas with custom sensor values
    affected_areas = {
        # Route 1 - Oxygen cylinder area (explosion risk but less fire)
        "C1": {
            "fire_detected": False,
            "smoke_level": 0.4,
            "temperature": 45.0,
            "oxygen_level": 20.5,
            "visibility": 60.0,
            "structural_integrity": 95.0
        },
        "C4": {
            "fire_detected": False,
            "smoke_level": 0.5,
            "temperature": 50.0,
            "oxygen_level": 20.0,
            "visibility": 50.0,
            "structural_integrity": 90.0
        },
        
        # Route 2 - Moderate fire
        "C2": {
            "fire_detected": False,
            "smoke_level": 0.6,
            "temperature": 65.0,
            "oxygen_level": 18.5,
            "visibility": 40.0,
            "structural_integrity": 85.0
        },
        "C6": {
            "fire_detected": True,
            "smoke_level": 0.8,
            "temperature": 150.0,
            "oxygen_level": 16.0,
            "visibility": 20.0,
            "structural_integrity": 75.0
        },
        
        # Route 3 - Heavy fire (worst option)
        "R3": {
            "fire_detected": False,
            "smoke_level": 0.7,
            "temperature": 80.0,
            "oxygen_level": 17.5,
            "visibility": 30.0,
            "structural_integrity": 80.0
        },
        
        # Starting point
        "R1": {
            "fire_detected": False,
            "smoke_level": 0.2,
            "temperature": 35.0,
            "oxygen_level": 20.5,
            "visibility": 80.0,
            "structural_integrity": 100.0
        },
        
        # Exit areas
        "EXIT1": {
            "fire_detected": False,
            "smoke_level": 0.1,
            "temperature": 25.0,
            "oxygen_level": 21.0,
            "visibility": 100.0,
            "structural_integrity": 100.0
        },
        "EXIT2": {
            "fire_detected": False,
            "smoke_level": 0.3,
            "temperature": 40.0,
            "oxygen_level": 20.0,
            "visibility": 70.0,
            "structural_integrity": 100.0
        },
        "EXIT3": {
            "fire_detected": False,
            "smoke_level": 0.4,
            "temperature": 45.0,
            "oxygen_level": 19.5,
            "visibility": 60.0,
            "structural_integrity": 100.0
        }
    }
    
    sensor_system.simulate_fire_scenario(fire_locations, affected_areas)
    
    return sensor_system